The fabrication run began in full swing.
As the first proper attempt to produce a mech of the Hyper Generation, every participant embarked on a new experience.
Though Ves and Gloriana employed many of the same methods and approaches that they utilized before, a lot of variables were different this time. This made it so that the pair had to get accustomed to a much different situation from before.
They only used the well-equipped workshop machines of Diandi Base a few times in the past. All of the production equipment were built to Terran standards and offered superior results so long as they were skillfully used.
The materials used to fabricate the Jupiter Project were a lot different from the ones used to make their older works. Much of the resources were sourced from the Terran Alliance and offered better performance at an even greater cost.
Unlike the Greenaxe and Bloodripper that Ves and Gloriana fabricated a few months earlier, the Jupiter Project made heavy use of hyper materials from top to bottom. It was a true hyper mech, which meant that its parts needed to be fabricated in a different way!
Fortunately, the two Larkinson mech designers were skilled and knowledgeable enough in both old and new methods to adequately handle the new processes.
Their earlier projects had already given them enough experience with working with hyper materials.
Ves and Vulcan also possessed a strong feel and affinity for these materials.
It was not until this strange pairing started to handle hyper materials in reality as opposed to manipulating them in a projected design interface that they began to understand them on a deeper level.
Armed with all of these subtle new insights, they chose to deviate from the design schematics and apply minor changes on the fly because they instinctively judged that these alterations would lead to slightly better results.
The frequent adjustments could have led to greater friction and conflicts down the line if not for the design network keeping Gloriana up to date on all of these spontaneous decisions.
Though Gloriana did not entirely like it that their mech design apparently had a lot of room for improvement, she accepted the changes because it would ultimately elevate their work further.
As Blinky continued to flood the entire workshop with the energy of life and creation, the effects became more prominent than in the past.
Hyper materials naturally interacted with E energy. Even if all of the exotics integrated into the Jupiter Project consisted of sympathetic materials that were only responsive towards the light attribute, that did not mean that they completely ignored other influences.
Ves noticed that it had become noticeably easier to imbue more life into the parts fabricated in a Living Workshop environment.
If all of the materials consisted of hypers, then that could make a much greater difference!
He had a hunch that this might be a possible way for him to fabricate a fourth order living mech in the future!
Such an exceptional living mech would be the equivalent of a primordial human in the form of a mech!
Ves had to shove this interesting idea aside before it distracted him any further. He could think about future projects later.
As Ves continued to fabricate the more complicated but interesting hyper components of the high-tier expert mech, his cooperation with Vulcan became more smooth.
As an external incarnation, Vulcan did not represent another side of his personality like Blinky, but represented a more independent existence.
This meant that Ves did not and could not know what was going through Vulcan's mind unless he actively reached out. Even then, the mind of a design spirit was so overwhelming that it was impossible for Ves to internalize everything that Vulcan knew.
Just the huge amounts of knowledge related to so many different crafts would cause his brain to explode despite its continuous evolution!
All of this meant that Vulcan had accumulated a lot of useful skills, some related to mech design, that Ves could not master himself unless he took the effort to learn them by himself.
This was a waste of time as learning all of these unrelated skills took away far too much from his core profession.
He was fine letting Vulcan assist him whenever his breadth and depth of craftsmanship could play a useful role.
This was exactly the kind of situation where the design spirit could add a lot of value to his current work!
Ever since Vulcan reached the 2nd stage of the Metal God Method, he had begun to get in touch with the methods and traditions of a Divine Blacksmith.
While the Metal God Method did not incorporate the full inheritance of this extraordinary profession, just fragments of it was already enough to expand Ves' perspective on hyper technology!
Compared to mech designers who were still starting to get accustomed to hypers, traditional blacksmiths had learned to work with them for a much longer span of time!
Even if most of their work and heritage had been buried under the relentless march of time, the reintroduction of E energy to humanity finally made all of this forgotten knowledge useful again!
From what Ves could glean from Vulcan, true artifacts were almost entirely made out of so-called 'heavenly materials'.
Each one was a work of art, and it became a lot easier to create high-quality works because of their exceptional and complicated reactivity to E energy.
What separated an extraordinary artisan from a more mundane one was the ability to imbue their work with their own thoughts, emotions, ideals and more into the works that they fashioned with their own hands.
This was one of the fundamental processes of traditional craftsmanship and was common to every ancient profession at the time!
Unless they were dealing with disposable trash, ancient creation cultivators never engaged in any form of mass production.
Proper artifacts could only be made through excellence and individual expression. Each of them gained powerful properties depending on the skill and the mentality of their makers.
The highly reactive properties of hyper materials provided traditional blacksmiths and other ancient craftsmen with an expanded canvas for them to express their own skill at creation!
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