The Stingripper was more than just its weapon.
Nonetheless, Ves primarily looked forward to this testing session because he wanted to see the first full production version of a fourth generation transphasic luminar crystal weapon in action.
The short-lived third generation enabled a design spirit to empower the damage output of a luminar crystal weapon.
While that already sounded powerful, the fourth generation made use of hyper materials to modify the attack phase crystals and actively borrow the power of heaven to magnify its attacks!
This added a whole new dimension to luminar crystal weapons and ensured that they would not become obsolete as the Age of Dawn continued to unfold.
"How are you feeling, Venerable Rodrigo?"
"I feel great." The expert pilot replied. "This is the first time that I am piloting the mech of my dreams. I haven't encountered any hindrances. The living mech is actively helping me adapt to its controls and settings. No other living mech that I have piloted in the past is as enjoyable as my new Bloodripper. I really want to let go and see how fast it can fly."
"That is good to hear. You will have your chance, but not right away. Let us start with basic movements first."
It took a while for the Bloodripper to go through its basic routine. Compared to the larger and stockier Greenaxe, the expert light mech possessed a much wider range of motion.
"Impressive. Move over to the racing course. Let us test the speed of your machine next."
There were no surprises on these aspects. Whether the Bloodripper moved on land or in the air, the machine was blazingly fast.
Not only that, but its agility was also impressive, allowing it to change directions much faster than larger and heavier machines.
Not even the Dark Zephyr could match the speed and agility of the Bloodripper!
While speed was definitely important for both machines, the latter was not only more modern, but also put an even greater emphasis on mobility.
Speed was life!
Without enough speed, the Bloodripper would not be able to compete against other expert mechs!
Another difference between the Dark Zephyr and the Bloodripper was that the latter had been designed to fight against alien warships from the ground up. Ves had made a lot of deliberate design choices that enabled it to become a lot more effective against alien opponents in spite of its inherent weaknesses.
"Let us proceed with testing the evasion of your new expert mech." Ves commanded after he had seen enough of the speed tests. "You will need to resonate more actively with your Bloodripper for this. I want you to activate its Aspora Vibration System first. The energy drain is considerable, so make sure to keep an eye on your energy reserves. The sensation may also be uncomfortable, but don't worry. Your mech can handle this level of shaking so long as it hasn't suffered severe damage."
It took a minute for Venerable Rodrigo to get ready to activate this new mode.
In the meantime, the Macharia Excelsia stepped in position with its Hexfire luminar crystal assault rifle ready to fire.
The powerful weapon used to be cutting-edge, but it was unfortunate that the third generation luminar crystal weapon unexpectedly became outdated by the time the Great Severing occurred.
The Hexfire rifle was therefore due for a major update. Ves had already started to work on it, but he wasn't certain about his design choices because many of his new ideas had yet to be tested.
This was why Ves looked forward to seeing the Bloodripper's new submachine gun in action.
That could come later. Ves first needed to test the important feature of the expert light harasser mech.
"Are you ready?"
"Yes. Bring it on! I am not afraid!"
"This is not supposed to be a dangerous test, Venerable Rodrigo. The Macharia Excelsia will fire its positron beams at you at its lowest possible setting. It will probably sting your resonance shield if you get hit."
In fact, Ves wasn't quite sure how well the Bloodripper could take this hit. A casual blow from an ace mech was no joke, and expert light mechs weren't known for their defensive properties.
The test soon commenced as the entire mech frame of the Bloodripper began to shake and vibrate.
Part of it was an illusion produced by resonance shenanigans, but part of it was real!
At this time, the Aspora Vibration System caused the mech to shake in a way that caused it to look fuzzier and difficult to pin down.
This not only made it uncomfortable for people to keep track of the machine as it moved, but also produced a lot of odd interference that made it a lot harder for electronic sensors to track its coordinates and movements!
With the help of Kalo, the fuzziness of the Bloodripper became even more exaggerated. While the expert light harasser mech did not display true stealth that allowed it to sneak up to enemies unnoticed, it became extraordinarily more difficult to pin it down while it was on the move!
A series of turrets rose from the ground. These weak practice turrets served no other purpose than to simulate the tracking of automatic defensive systems onto a mech.
The turrets opened fire. They unleashed a variety of ranged attacks, from kinetic rounds to laser beams.
None of them managed to strike the Bloodripper even once!
Despite the relatively close distance, the fuzzy expert mech generated so much electronic noise that automated systems especially had a hard time tracking the annoying light mech!
Ves grinned when he saw this result. Even if the turrets did not come equipped with the best and most powerful tracking systems, their performance should not be that much worse from the tracking systems of actual alien warships!
Most warships relied entirely on automated systems to do the hard work of tracking targets and aiming their gun batteries at them. It was too slow, inefficient and cumbersome to leave all of this work to individual crew members.
Only under the most desperate circumstances would the crews assigned to the relevant stations be forced to switch over to manual aim!
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