[The Lancernaut… has fallen!]
[Only the Killer Kitty is left, but how can this machine possibly win a confrontation against a light skirmisher. So far, its relatively weak laser attacks have only managed to scorch the armor of the Sensia. As long as Team Larkinson's light skirmisher catches up to Team Danilov's remaining intact machine, this match is over.]
[Please do not forget the central theme of this tournament. The mechs that each team is instructed to design and build must complement each other in battle. Team Larkinson has made a sincere attempt at doing so by making both of its mechs effective enough in combat to land the killing blows. Team Danilov on the other hand has opted to allocate the majority of its time and resources into designing the Lancernaut. Although the centaur mech has indeed lived up to its promises and crushed its opponents in the previous three rounds, it is too much to expect it to fight against two mechs at the same time.]
[I agree. Teamwork is stronger than individual excellence. Barring outliers such as high-ranking mechs, it is always better to field several weaker mechs than a single stronger one. The former may suffer more losses, but the latter is unlikely to survive the confrontation. Mech combat is as much a numbers game as it is a quality game. Mech designers cannot rashly enter a mech design tournament that is centered around teamwork and duo combat and subsequently focus on designing just a single good mech.]
Team Danilov's strategy had its limits. James Danilov and his sidekick Laurence Tsukai had both spent an inordinate amount of time on designing and building the Lancernaut.
The results of their efforts were obvious as the mech was tougher, heavier and more robust than many of the other mechs in the competition.
However, everything had a price. The frame of a centaur mech was several times larger than a medium mech, and that meant it took a lot more time to design and fabricate.
The consequence was that the two mech designers barely had any time left to fabricate a relatively weak and basic tiger gun mech!
As the only mech of Team Danilov that remained in the field, the Killer Kitty did not give up despite the fall of its 'big brother'!
Seeing that it was too difficult for the tiger mech to utilize its laser guns to land a solid hit on a fast and agile light skirmisher, the mech had decisively turned its weapons against the crippled and immobilized Furia!
Team Danilov must at least down a single opposing mech in order to be able to leave this tournament with dignity.
However, would the mech pilots fighting on behalf of Team Larkinson allow that to happen?
Absolutely not!
The Furia had already begun to fire its single remaining luminar crystal laser weapon at the distant tiger mech.
Unlike the centaur mech that had already fallen, the Killer Kitty turned out to be quite a fast and agile beast mech.
Its ability to perform lateral movements and just to the sides was much better owing to its much lighter frame. Its weapons loadout may be unimpressive, but that was also the main reason why the Killer Kitty had managed to stay out of the reach of the Sensia all of this time!
Unfortunately, its attacks were ineffective. It might be able to kill finish off the Furia if there was no interference, but the Sensia did its utmost to interfere and get in the way!
This time, another weakness of its relatively weak design became exposed.
The Killer Kitty was only able to launch attacks at targets that were almost directly in front of its facing!
Team Danilov had hastily mounted two laser guns onto the sides of its feline body in order to satisfy the 'ranged mech' requirement and called it a day.
If not for this weird tournament rule, James Danilov and Laurence Tsukai would have probably opted to settle for a more traditional tiger melee mech.
As it was, the Killer Kitty only managed to land attacks onto the Furia's kneeling frame for a short amount of time before the Sensia came close enough to force it away!
"I won't let you kill off the Furia!"
The Sensia continued to chase after the Killer Kitty while making sure that the tiger mech could never turn its guns towards the Furia for long.
While it was impossible to prevent the fast and agile tiger mech from firing its energy weapons at the Furia entirely, the hybrid mech simply hunkered down and made sure to guard its weak points as best as possible.
The match eventually came to an end after the Killer Kitty ran around and launched attacks until it had emptied its energy reserves.
The Sensia hadn't even needed to sink a single dagger into the tiger mech's frame!
[Team Larkinson has won again!]
[As expected.]
[What do you mean, 'as expected'?! The Lancernaut almost crushed the mechs of Team Larkinson! Just look at the state of the Furia! It is so badly damaged that it is doubtful whether Ves Larkinson and his partner are able to repair its leg and arm in time to fight in the next and most crucial round.]
[That is an interesting question. The delay between the rounds has shrunk considerably now. I believe that Team Larkinson only has time to repair the foot and a portion of the damaged torso. They can forget about restoring the arm. There simply isn't enough time.]
[I wonder whether the mechs of the other teams that have made it this far will be in a worse or better state.]
The commentators continued to exchange their views as the next matches of the fourth round unfolded one by one. More and more machines suffered serious damage as the design capabilities of the teams that made it this far were by no means weak!
Meanwhile, Ves and Juliet quickly raced down to the workshop to do their utmost to fix up their mechs.
They had already exchanged their plans and views in private and knew exactly how they wanted to proceed with this crucial repair job.
"Blinky!"
Mrow!
The companion spirit had rested more than enough to support its design network again.
Both Ves and Juliet entered into a familiar state of knowing and mutual understanding.
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