The introduction of the Maiden of Adversity model invigorated the Hex Army!
Though the skill and proficiency requirements to effectively pilot this brand-new living hero mech were much higher than that of the Valkyrie Redeemer, there were still plenty of elite Hexer mech pilots who happened to qualify, if only barely.
It was extremely rare for mech pilots to be equally skilled in ranged and melee combat. Most pilots possessed a clear preference or strength in one area and somewhat tried to maintain at least some degree of competency in other areas.
It didn't matter too much. While the best possible mech pilot for the Maiden of Adversity was one that could fully utilize it in every viable battle scenario, it didn't make that much of a difference if pilots were more slanted towards using its rifle or its sword.
This was because the essence of employing a hero mech was to rely on its strengths to exploit an enemy mech's weaknesses.
For example, an enemy melee mech could do little to nothing against the Maiden of Adversity if the latter maintained its distance while sticking to its rifle!
An enemy ranged mech on the other hand barely had any ability to defend itself if the Maiden of Adversity managed to get close enough to use its deadly sword!
As the Hexer mech pilots began to get introduced to all of the wonderful possibilities opened up by the Maiden of Adversity, the proportion of mech pilots that began to cross-train into different skills had shot up at a prodigious rate!
"Only the best and most elite of us are worthy to pilot this powerful hero mech!"
"The Larkinsons have outdone themselves. I have no doubt that this is the best hero mech in the Red Ocean."
"I am not going to miss the quota that determines whether I can get assigned to the Maiden of Adversity!"
The powerful performance and versatile options of the latest living Hexer mech model already formed a powerful attraction to the Hexers.
However, what truly sold them to this mech to the point where its popularity quickly exceeded that of the Valkyrie Redeemer Mark II was its visual design!
That was not to say that the latest iterations of the popular Valkyrie line were bad on this front.
Ves had applied all of the advancements of his design style into the external appearance of the Valkyrie Redeemer Mark II. His design language had become a lot more pronounced over the years and that not only enabled him to make his Hexer marauder mech more exquisite, but also match it to the character of Helena, who took over from her mother as the design spirit of this widely-used mech line.
While the Valkyrie Redeemer Mark II came across as an enthusiastic young maiden that was ready to harvest the souls of the unwilling, the Maiden of Adversity exuded the vibe of a elder sister war veteran that fiercely protected its younger and weaker siblings.
Regardless of their differences, they were both undeniably feminine in appearance and character, and that was what female Hexer mech pilots cared about the most!
Another notable trait about the Maiden of Adversity was that it was the first 'Hexer' mech that did not possess a design spirit that was directly related to the Hexer people.
Most Larkinson-designed Hexer mechs such as the Blessed Squire and the Eternal Redemption were watched over by different aspects of the Superior Mother.
The Valkyrie Redeemer was different after its latest revision, but surprisingly enough the Hexers did not resist the introduction of Helena to their pantheon despite never having heard of her before.
The seemingly gullible Hexers completely embraced the existence and identity of Helena as the Daughter of Death and the 'older' sister of Ves Larkinson!
Regardless, Helena's association with the Valkyrie line had caused many people to label her as a Hexer goddess, though one that was a bit more accessible to outsiders.
The Larkinson Clan had taken a gamble when it introduced an entirely different Hexer mech design that was watched over by not one, but two different design spirits!
Qilanxo was a familiar entity to the Larkinson Clan but not so much to outsiders. Though she was not that prominent, Larkinson mechs such as the solid and dependable Rigid Wall and the famous Shield of Samar propagated her presence among the clansmen.
Titania was a lot less familiar to both the Larkinsons and everyone else. Ves hadn't done much with the design spirit aside from tying it to the Minerva and a few other mech designs.
This was strange because Titania was absolutely a powerful spiritual entity. Derived from an astral beast that had lived over 6 millenia, the ancient creature might have lost much of her formidable memories after her death, but the fragments that she retained still gave her a huge amount of capital in the latest chapter of her extraordinary life!
The problem with Titania was that it was difficult for Ves to pair her up with the right mech designs.
Every pairing had to make sense. Ves would be doing a disservice to his mech designs if he casually tied them to design spirits that did not align with their design concepts in the slightest.
Considering Titania's extremely lengthy preoccupation with producing offspring and controlling them in battle, the only mechs that truly matched her temperament was the Minerva.
Designing mechs with command or control functions was not that simple. Ves was not in a hurry to design a mass market version of the Minerva or anything else that could benefit from Titania's help. freewēbnoveℓ.com
The Maiden of Adversity was the first proper mass production model that truly benefited from Titania's glow.
This was because it took a lot of thought and control to derive the greatest possible value out of the Battle Skirt System.
Though Hexer mech pilots could already make good use of it by choosing the right pre-programmed configurations, the real way to use it was to dynamically rearrange the modular armor plating to fit specific situations in battle.
Ves and the other mech designers had tried to make this as easy and accessible as possible by simplifying the control interface to lowering the barrier of entry as much as possible, but the difficulty of assuming manual control over the Battle Skirt System was still too great!
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