Chapter 4199 Dark Zephyr Version 2.0
Ves thoroughly enjoyed his morning as he and his immediate family rose from their bed.
They washed up and dressed themselves up in their own outfits before enjoying a rich and sumptuous breakfast.
Gloriana had managed to hire even more skilled chefs from Davute lately. The quality of food prepared for the most important family of the Larkinson Clan had improved even further as the new hires knew exactly how to work with different specialized ingredients.
Ves, Gloriana and their children all possessed different dietary requirements.
Though Ves and Gloriana wouldn't die if they ate regular food, their children required a lot more energy as well as foodstuffs that were laced with different exotics while their bodies were still growing.
Fortunately, the chefs always managed to make the food look nice and taste even nicer. The hungry little children eagerly devoured their breakfasts before Gloriana brought them to kindergarten.
Ves kissed his wife and children goodbye before he headed over to the underground complex built underneath the surface of the Cat Nest.
He smiled and nodded at the many clansmen who he met along the way before he reached a tightly guarded underground hangar complex.
This was one of the sites where a handful of Larkinson expert mechs could be found. The clan always made sure to station at least three of them at the Larkinson Branch while the remainder protected the main fleet.
Several notable expert mechs graced his sight. Ves was intimately familiar with each of the frames considering that he personally designed and upgraded them over the years.
He spared a brief glance towards the Shield of Samar and the Promethea before he headed over to the Dark Zephyr.
The mech had undergone a fairly extensive overhaul recently. Ves still wasn't entirely accustomed to its beefier and deadlier form.
Whereas the initial version of the Dark Zephyr boasted a sleek and tidy shape, the upgraded version looked a bit busier but considerably better armed!
The entire expert mech had been improved inside and out. Pretty much its entire internal architecture had been renewed. Ves and his wife had ripped out most of the internal architecture in order to put much more powerful heartland-level components into the machine.
The Larkinson Clan did not spare too much money in order to obtain the most powerful high-end mech systems for the Dark Zephyr!
Ves even approved the decision to exchange small quantities of phasewater to various development companies in order to obtain the most cutting-edge mech parts and mech systems!
A lot of different performance parameters experienced drastic improvements as a result. The sensor suite, the ECM suite, the power reactor, the mech engine and most notably the flight system performed several times better than before.
Of course, this was not the extent of the changes made to the Dark Zephyr.
Venerable Tusa had complained so many times on how he was unable to make meaningful contributions in certain scenarios that Ves and Gloriana had made a few additions to address these issues.
The most obvious of them was the new modular armored grenade holsters. Four of them were mounted on the Dark Zephyr by default, though they could always be removed if Tusa felt they were unnecessary and weighed his mech down.
Each holster possessed enough capacity to accommodate 5 mech-grade grenades, which meant that the Dark Zephyr was able to sortie with 20 of them in total!
Naturally, the grenades at Tusa's disposal weren't the cheap and boring explosives handed out to regular mech forces.
The Larkinson Army invested quite a bit of money and resources to build up a sizable reserve of high-end grenades. Some of them were even custom-made by the Design Department in order to equip the Dark Zephyr with grenades with more exotic payloads!
The point of equipping the Dark Zephyr with these grenade holsters was to change its role and increase its versatility in the face of different threats.
Unlike energy-based weapon systems, grenades were incredibly useful because people were able to choose the power and effect of the payloads before deploying into battle.
The ability to carry 20 potent grenades into battle completely elevated the offensive power of the expert light mech!
Tusa could pick and choose different types of grenades to handle different jobs.
For example, if he needed to clear out a dense formation of mechs, the Dark Zephyr could toss out a bunch of incendiary grenades that spread flames over larger areas!
If he needed to breach the armor of a well-protected bunker, he could opt for a directional explosive grenade that excelled at punching through layers of dense materials.
If he needed to defeat an expert mech, he could equip his Dark Zephyr with high-explosive grenades, plasma grenades, or even phasewater grenades!
Of course, the latter should only be brought out when the Larkinsons faced a truly overwhelming opponent. The cost of building a grenade with a payload that was laced with phasewater was not cheap to say the least!
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