"Have you come up with a final name for the Solid Project?" Ves asked.
Though Sara Voiken looked tired after expending much of her energy into making the first production copy of her new design, she already thought about this matter beforehand.
"Since I designed this mech to cooperate with my brother's Rigid Spine model, I wanted my mech to reflect this relation. I couldn't come up with anything better than Rigid Wall, though."
Ves scratched his head. "Rigid Wall sounds… simple. How many knight mechs have the word 'wall' in their name?"
"Too much." Sara mirthfully said. "I do think that calling it a wall is appropriate for this mech. It is designed to function as one, and it is particularly effective at its job when fielded in larger numbers."
He could easily imagine the sight. As long as more than a hundred Rigid Walls got together, they could block a lot of firepower or hinder the advance of an offensive unit.
Of course, space warfare made it far too easy for spaceborn mechs to maneuver around static mechs. The Rigid Walls therefore had to be employed and positioned in the right manner in order to leverage its defenses effectively.
That either meant that the mechs had to be positioned at choke points or parked extremely close to strategic mechs or starships.
The Rigid Walls should find a lot more use in landbound battles if the Larkinsons ever had a need to establish a presence on land. Ves didn't think those situations would happen too often, though.
As Sara Voiken admired the first mech design she completed on behalf of the Larkinson Clan, she could not get around the unique features that exemplified any Larkinson mech!
"What do you think about my contribution to your work?" Ves curiously asked.
"I would need to see it in action to be sure, but if I look at the results from testing the prototypes, you have definitely added extra dimensions to the Rigid Wall design."
"Indeed. The mech is alive, though that won't be as obvious at first. Our mech pilots will appreciate it, though. Those that have trained or fought with the Bright Warrior in its space knight configuration will be thankful for the opportunity to develop a personal relationship with a receptive mech."
"Its glow is also… different." Sara said. "When you added it to the design, I found that it has given me and its mech pilots all of the right feelings, but doesn't do much else. I thought that optimizing the mech design would make its advantages more apparent, but I haven't noticed much of a difference."
Ves turned to his fellow colleague. "What did you expect from its glow, then?"
"I thought it would give my Rigid Wall mechs a more concrete defensive boost by strengthening their shield generators for example." She responded. "Part of the inspiration for my Rigid Wall design is the Shield of Samar. The glow and living properties of that expert mech are much stronger and more potent. Venerable Jannzi personally explained to me how 'Qilanxo' can actively cooperate with her and her mech to form a stronger energy barrier."
"My design philosophy isn't that exaggerated, Sara. While it can do more with expert mechs, that is because they are built with special materials that react well to my methods such as Unending alloy. There is nothing special about the mech pilots or the construction of the Rigid Wall design, so there is no support for the more advanced applications of my design philosophy."
The female Journeyman looked disappointed. "Is there any way you can change that through a future update or modification?"
"Don't dream about it. That's not what my design philosophy is all about." He said. "I focus primarily on the relationship between the mech and the mech pilot. Glows are a tool that can help the mech pilot adopt the right mentality. As one of my older glow sources, Qilanxo has grown to be quite powerful, but even she would find it difficult to channel a significant portion of her prodigious strength through a standard mech like your Rigid Walls. The only way I can do more is to design a prime mech variant that is suited to be piloted by expert candidates and expert pilots that are still waiting to receive their expert mechs. I can't do that unless I get my hands on more prime materials."
"Prime resonance? Prime materials?"
Ah. Ves remembered that the second batch of Journeyman that joined the Larkinson Clan were still clueless about various secrets.
"They're not immediately relevant at this time. If you want to know more, you can look up the archival data on my prime mechs such as the Valkyrie Prime. We fought a couple of battles where they prominently showcased their capabilities. In truth, our expert mechs are also prime mechs if we go by their definitions. I usually leave the latter part out because hardly anyone notices."
It was also better if the enemy didn't pay attention to this detail either. The prime mech capabilities of his first six expert mechs made them considerably more powerful and effective in battle than anyone could reasonably expect!
Ves found it a pity that the soon-to-be-completed Minerva Project did not possess the qualifications of a prime mech.
He had run out of Unending alloy.
While he could shave off a few kilos from the Shield of Samar's tower shield to free up a bit of prime material, this was not an effective solution.
In order to turn the Minerva Project into a mech that was capable of utilizing prime resonance in battle, he would need to provide it with a lot more prime materials.
So far, Ves made no progress in this area. He already told his clan to be on the lookout for any Galenta Bone, an organic exotic grown by galenta whales, but there weren't any on the market in Vulit, Pellysa and Davute at the time.
If any human forces managed to stumble upon any wild galenta whales during this period, they either kept the spoils to themselves or sold them in more exclusive exchanges.
Comments
The readers' comments on the novel: The Mech Touch