The design phase had concluded!
After a quiet period of three whole days, the mech designer teams all worked day and night to develop their competition mechs.
Each of them designed different melee mechs that fully conformed to all of the rules and limitations of the Wild Brawl Bowl.
Despite the relatively low budget and average resources at their disposal, the mech designer teams each stretched their design capabilities as best they could to make their melee mechs more pronounced.
Differences in background, education, career progression and ideology resulted in 32 different mechs.
When they were all moved in a single long row, everyone could make basic comparisons between them. There were plenty of similarities and differences between all of the mechs, and both the commentators and spectators eagerly discussed the points that stood out in their eyes.
[There are 20 humanoid mechs and 12 bestial mechs this time. The proportion of bestial mechs is somewhat higher on average considering the overall degree of popularity of the former.]
[This is the Wild Brawl Bowl! The humanoid mech frame possesses numerous advantages in melee combat, but the combat prowess of bestial mechs should not be underestimated!]
[Humanoid mechs conform greatly to the human physique.] A commentator explained to a less informed audience. [This allows mech pilots to transfer their personal combat skills to their mechs when interfacing with them. The use of weapons adds a lot of flexibility to a relatively weak base form. An extremely skilled fighter could easily defeat a superior mech by relying solely on excellent weapon handling.]
[All of that sounds great, but the effectiveness of humanoid mechs scales greatly with the strength and skill level of their mech pilots. If they are all piloted by elites who have attended the best academies of their respective states, then it is definitely worth it to pair them up with humanoid mechs, but what if they aren't available?]
[What do you mean by that?]
[Remember that many of the mech designer teams with older mech designers had to make do with second-string or third-string mech pilots. It is risky to rely on their skills to outfight their betters in a direct duel. I think it was a smart choice for the older teams to settle for bestial mech pilots. Even if these Wild Fighters are ranker lower, bestial mechs have a greater fault tolerance and is not as reliant on finesse and skill to overpower their opponents. Simple brute force is sufficient to defeat their opponents!]
War machines such as tiger mechs did not possess the flexibility and range of motion as swordsman mechs. Yet these bestial mechs didn't need to rely on these sophisticated attributes!
Bestial mechs were often constructed in a way that allowed them to make great use of their momentum to add a lot of force to their simple but brutal attacks. Blocking was only partially effective and the only way to truly negate their attacks was to dodge aside!
As long as a mech pilot overcame the initial hurdle of learning how to pilot a non-humanoid mech, they could rapidly increase their battle effectiveness as there were only a limited amount of moves they needed to master!
The appearance of all of these melee mechs made Ves more vigilant towards the teams behind them. The choice of designing bestial mechs was quite deliberate. Their reliance on mass and force to overpower opponents was quite a nightmare for mechs that could not easily deal with their aggression.
The swordsman mech that Ves and Ketis had designed was not that good at avoiding their charges, but their work could still defeat them in a straight battle by leveraging its bulk and physical might in a skillful manner.
[Which mech interests you the most at the moment?]
[The Zenomon Gamma definitely stands out from the other 31 mechs. The latter are all designed by duos that possessed different and mostly complementary specialties. The Zenomon Gamma developed by Miss Janessa Pellier and Miss Tifi Coslone is the only mech that possesses only a single pronounced advantage. The physical might of this axeman mech is quite immense. Its movements might not be fast, but one solid hack from its greataxe is enough to split most of its competitors into separate halves!]
[Does that make Team Destiny into a strong championship contender?] freewēbnoveℓ.com
[I would not go that just yet. Its chances will mostly depend on the opponents it will face in the fighting phase. If it encounters one of the few light mechs with blazing fast mobility, then the Zenomon Gamma's tournament run will come to an end. If this greataxe-wielding mech is matched with anything slower, then it will easily hold an advantage!]
The axe wielded by the Zenomon Gamma was a monstrous weapon. It was large and heavy enough to split shields and sunder armor in a single blow, but it wasn't as unwieldy as a great hammer. When piloted by a skilled mech pilot, the Zenomon Gamma could easily exert an enormous amount of pressure against most opponents!
"How do you think our Heart of Victor will fare against the Zenomon Gamma?" Ves quietly asked his design partner.
Ketis made a scoffing noise. "You are badly underestimating our swordsman mech if you think it is threatened by the Zenomon Gamma. That greataxe is dangerous, I admit, but just like greatswords, it takes a skilled mech pilot to make the best of them. Mr. Lyain Kepper may not be that more skilled than the enemy mech pilot, but when he steps inside the cockpit of our swordsman mech, he won't be fighting alone."
That was true. Everyone who piloted a living mech could always rely on their partner to lend a hand. It was just that not many mechs were capable of providing as much assistance as purpose-built machines like the Heart of Victor!
[Speaking of slow and heavy mechs, Team Hammerfall has made an even stronger mech! The Fallen Retribution wields a hammer that is significantly heavier than the greataxe of the Zenomon Gamma. If Team Hammerfall's dwarven mech isn't so strong and stable, it wouldn't have been able to swing this hammer, let alone hold it in a solid grip!]
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