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The Mech Touch novel Chapter 3488

Chapter 3488: Hero's Role

Suicide attacks were apparently the new trend in the mech tournaments held in central star nodes like Vulit.

Achieving victory mattered more than preserving the mechs in most cases. As long as there were enough friendly mechs left on the battlefield, then it was more than acceptable to sacrifice a bunch of machines to accomplish a result!

As long as the enemy suffered more losses, it was always worth it to go all out and use the mechs to their best effect!

This was why the Penitent Sisters chose to deviate from their training.

Ordinarily, the diving charge attacks of the Valkyrie Redeemers were a lot more restrained. The mechs needed to build up enough momentum to drive their spears through the enemy mechs, but they had to be careful not to go overboard and crash onto the ground!

This was a delicate balancing act that made performing dive attacks in planetary conditions a lot more fraught than charging enemies in space.

At least there was lots of empty room in space for the Valkyrie Redeemers to fling towards with their remaining momentum after pulling off their charges.

This time, the Penitent Sisters were fighting an aerial and landbound battle for the first time in years, but none of them showed hesitation in driving their mechs to suicide.

The arena's safety systems rescued their bodies and pulled them away even as their machines drove their spears through a mech before subsequently slamming those same machines with their own frames!

The damage inflicted by the Valkyrie Redeemers subsequently overwhelmed the Urthinan ground contingent.

Although the spent and damaged Urthinan landbound knight mechs tried to get in the way of as many charging mechs as possible, they couldn't withstand the sheer amount of force generated by tons worth of mechs falling from above!

Throughout the powerful collisions, many of the knight mechs got crushed or bounced away.

Some of them even crashed into the cannoneer mechs they were trying to protect, causing these crucial ranged mechs to suffer serious damage as well!

As the entire position of the Urthinan landbound contingent looked as if it had suffered a calamity, both sides began to study the results of this devastatingly effective charge attack.

The goal of the charge attack was to eliminate all of the landbound ranged mechs. In that, the Penitent Sisters had partially succeeded.

Though the enemy defensive knight mechs managed to block and absorb much of the incoming damage, the death glow along with the Starburst grenades interrupted their actions, causing at least half of them to fail to complete their objectives.

In addition, even if the knight mechs still got in the way, the collisions were so strong that many cannoneer mechs got toppled and crushed!

The only problem was that too few Valkyrie Redeemers managed to survive long enough to pull off their charges. Though the ones that made it to the ground intact had all inflicted a lot of damage, there were still at least twenty or so cannoneer mechs that were either untouched or only suffered moderate scrapes from the dive attack.

Soon enough, they went back to business firing their potent cannons at the Bright Warriors that still put up a fight in the air!

[What a shame! The Larkinson Battalion has made a risky choice by limiting its melee mechs to 80 of these Valkyrie Redeemers. Now that they are all spent, the Larkinsons must either divert more firepower towards attacking the Urthinan ground forces or withstand the continuous ground-to-air attacks as they eliminate other targets.]

[They cannot afford to let the surviving cannoneer mechs fire at their rifleman mechs with impunity. The Larkinsons must respond!]

The Bright Warriors first tried to divert their firepower from the surviving enemy lancer mechs to the Urthinan ground contingent. With most of the landbound defensive knight mechs crushed and out of the fight, the surviving cannoneer mechs became relatively vulnerable targets!

However, unlike the Bright Warriors, the enemy cannoneer mechs were substantially bigger and tougher. They were better able to resist the energy beams raining down on them from above.

What was even worse for the Larkinsons was that the Glory of Urthina Battalion quickly adjusted to the altered situation.

Dozens of mechs flew down from every direction and protectively held their shields close to the cannoneer mechs.

"The Urthinans have diverted their aerial offensive knight mechs to guard their heavy guns!"

The Urthinans deployed two models of knight mechs. The landbound ones were much tougher and more capable of defending against attacks from a distance, so they were assigned as the original guards of the cannoneer mechs.

Now that these big and massive machines had done their jobs, their lighter, flight-capable cousins took over their responsibility!

[What an excellent response!] A strategic commentator praised. [The Glory of Urthina Battalion finally recognize that their offensive knight mechs are too slow and cumbersome to catch up to the agile Larkinson rifleman mechs. It is much more suitable for them to return to their original purpose and guard their more important mechs. If the Urthinans wish to eliminate the Larkinson Battalion, they must rely on their cannoneer mechs to do most of the work of killing the opposition.]

The offensive knight mechs were less capable of resisting enemy fire than the original guards of the cannoneer mechs, but the Urthinans had a good way to extend their durability in the face of so many attacks from the air.

The mechs simply threw aside their shields when their defensive equipment started to crumble and picked up the heavier tower shields that their heavier cousins had dropped onto the ground.

Even though the offensive knight mechs didn't possess the right strength to hold and carry these heavy tower shields effectively, it was no problem for them to hold them with two limbs or brace them against the surrounding wrecks for support.

With the help of these additional tower shields, the Urthinan offensive knight mechs successfully prevented the Larkinson Bright Warriors from downing even a single surviving cannoneer mech!

Even if a couple of stray shots managed to land from a tricky angle, the sturdy ranged mechs still possessed plenty of armor to take the hits and keep going!

"This isn't working!" A Larkinson mech officer said. "We need to close in on the enemy ground force and eliminate those cannoneer mechs immediately."

"We can't! Those knight mechs will stop us all and these lancer mechs that are chasing after us aren't for show either. Besides, our mechs are no good in close quarters combat in our current configuration."

"We still have our backup knives!"

As the Larkinsons tried to figure out a response to the latest development, Commander Casella grew increasingly more troubled.

The pressure continued to mount on her shoulders. Though she tried to keep everything under control, the Urthinans were slowly unraveling the Larkinson Battalion.

"Maybe we should have brought in a company of Swordmaiden mechs."

Chapter 3488: Heros Role 1

Chapter 3488: Heros Role 2

Chapter 3488: Heros Role 3

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