A hero mech was supposed to be a hero.
It sounded stupidly obvious, but mech designers had a tendency to disregard this truth.
This was mainly because hero mechs played exaggerated roles in action dramas. The stars of the shows always piloted mechs that could do everything and were able to put up a good fight against many different villainous mech pilots.
One of the parts about these shows that Ves loved in his youth but abhorred when he grew older was how the hero mech always fought on the enemy's home court!
All signs of intelligence usually went out of the window as the protagonists got so caught up in their passion that they forgot about basic tactics. They boldly dueled against melee mechs with swords and fought against ranged mechs with rifles!
While these battles were unrealistic, they often produced thrilling battles where the heroes were always at a disadvantage but managed to gain the upper hand through superior skill or luck.
"That is what it means to be a hero." Ves recognized.
A hero was an anomalous combatant that was able to defy the odds and produce results outside common sense.
A hero was larger than life, able to inspire even the most desperate allies and evoke fear from the hearts of their enemies.
A hero was the final savior, a warrior who never gave up and always found a way to pull off the most improbable successes.
Did this mean that Ves wanted to turn Venerable Joshua into one of those braindead protagonists who yelled their entire life stories during battle and telegraphed all of their big moves in advance?
Not at all. This wasn't a game, nor a story. This was reality and it was better if the Larkinson Army was able to win its battles in a conventional manner.
"What if the conventional manner is not enough, though?"
What if the enemy outnumbered the Larkinsons by three-to-one?
What if another unbeatable ace mech decided to take fault?
What if the enemy had brought the perfect counters to the Larkinson Clan's solutions?
In those cases, Venerable Joshua might have no choice but to fight in a stupid manner. The Chimera Project's vaunted adaptability might not be able to play a role when the enemy was able to force it into a fight where it wasn't able to leverage its strengths against its opposition!
Though Ves never wanted to see this happen, battles were inherently unpredictable and his foes weren't stupid enough to allow Venerable Joshua to have his way all the time.
The Chimera Project had to step up in those cases. Out of all of the expert mechs that Ves designed so far, this expert hero mech possessed the greatest potential to overturn an adversity.
Part of it was due to the Iridescent Mercury integrated into the mech. This amazing resonating exotic had the potential to extend the range of a glow by several kilometers. This was not an excessive range in terms of space combat but could potentially encompass hundreds of mechs on busy battlefields!
Another part of it was how the Chimera Project was able to receive assistance from any design spirit. Ever since he started using design spirits, this project was the first mech design that was expressly designed to accommodate any of them in equal measure!
Ves designed the base model of the Chimera Project in a way that hopefully produced the least amount of bias possible. Of course, true neutrality was impossible to achieve and his work doubtlessly favored some design spirits over others, but this was only a minor fault.
The essential operation should still be valid. Depending on the current battlefield circumstances, Venerable Joshua could swap to any suitable design spirit and be able to leverage different powers depending on various factors!
One of the side effects of this ability was that Venerable Joshua could take part in any battle formation powered by a design spirit. He no longer had to pilot a Hexer-specific mech to lead a Penitent Sister battle formation or switch over to a Transcendent Punisher to channel an Eye of Ylvaine battle formation.
Joshua just needed to slot in the right design spirit before he lent his power to a battle formation!
Although these capabilities unquestionably fell under the adaptation category, Ves believed it had the potential to become something greater.
"Only a hero can exert the power of an ace mech with an expert mech." He whispered to himself.
In summary, the Chimera Project was designed according to a new and different paradigm than the previous expert mech design projects.
Whether it was the Amaranto or the Shield of Samar, each of them were designed to fulfill a single role to the best of their abilities. They embodied both the strengths and weaknesses of specialization and were implicitly designed to combine forces with each other to achieve greater power through synergy.
The Chimera Project was different. While it could fight as part of a team as well, it was a lot more capable of operating independently due to its adaptable nature.
The expert mech was not particularly strong in any area, but its comprehensive nature made up for its lack of specialization. The powerful machine truly embodied the meaning of chimera and in more ways than one. Just like Venerable Joshua, his upcoming expert mech was able to take on multiple forms and possessed a stubborn amount of vitality!
"This is an innovative expert mech design." Ves declared with a smile.
"You mean it's a risky expert mech design." His wife corrected as the baby in her arms started showing signs of waking again.
…Miew…
One of the typical indicators of little Aurelia waking up again was that her tiny companion spirit popped up again. The curious white kitten poked out of the baby's head and curiously looked up at Gloriana.
"Oh, you little cutie. Do you want your mommy? I'll bring her out right now."
With a slight effort, Alexandria emerged from Gloriana's head. The red cat hovered over to Mana and began to lick and hug the innocent kitten.
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