Ves enjoyed a grand view of the battle. In a modern battlefield, every element tried to be as connected to each other as possible.
Though the quality and quantity of network connections degraded over time due to all of the explosions and energy bursting through space, there were plenty of solutions to ensure that the entire battlefield remained visible to the fleet where the headquarters and the enormous support services of the Larkinson Army was housed.
There were hundreds if not thousands of operators and officers sitting behind their terminals providing constant support to the mech pilots at the front. Whether it was reminding them of incoming threats, providing individual weak point assessments or offering tactical advice to mech officers in the field, mech pilots never really fought by themselves.
Of course, not a lot of information got passed on by vocal communication. That was a rather inefficient and distracing method of giving mech pilots who were in the heat of battle a heads up. There was so much data of varying degrees of relevance that could be conveyed that overloading mech pilots with too much details became a very real threat.
Therefore, most mech armies implemented a better system where a web of heavily-encrypted signals and strong, point-to-point connections formed a vast combat communication network or warnet as it was colloquially referred to. The most distinguishing characteristic of warnets was that it utilized specialized AIs and algorithms to dynamically filter and transfer relevant pieces of data to the correct recipients at the right time.
For example, someone engaged in a struggle for survival against multiple expert mechs such as Venerable Dise and Venerable Orfan didn't need to be told of events that happened on the opposite side of the battlefield. The data their mechs received from the Larkinson Clan's warnet was almost exclusively focused on providing the Larkinson expert pilots with the various properties and potential weaknesses of their opposing enemies.
Even then, the mech pilot might or might not choose to accept the data input. Human bodies, even with implants, weren't inherently powerful receivers and their ability to process and filter data was never as good as that of a huge mech that possessed plenty of room for advanced processors.
Depending on the configuration set by the mech pilot, the mech could transfer as much or as little data to its controller as preferred. This also went in the other direction as important commanders in the rear needed to obtain the most relevant data without getting flooded by minutiae in order to make the most appropriate decisions.
Ves wasn't a professional military commander and never pretended to be one. He only summoned a few projections that provided him with a strategic view of the lines and maneuvers on the battlefield.
He trusted senior officers such as General Verle and the rest of his staff to know what they were doing. Their performance in previous battles did not give him much reason to reconsider his trust.
What he really focused on during battle was the performance of his works. As a mech designer, his attention laid squarely on his own mechs and various other battle solutions.
From studying the first proper combat action of the Eternal Redemption model to judging the effectiveness of the battle formations evoked by the Penitent Sisters and Swordmaidens, Ves obtained an abundant amount of real battle data that enriched his understanding of his own work.
It was great to see his efforts translating into the outcomes he expected such as with the Eternal Redemption model. When he originally designed this large, fat and expensive cannoneer mech, there were plenty of doubts whether the concept was sound and if the Larkinson Clan even needed a ranged mech that sacrificed mobility and flexibility for high impact damage and excellent penetration.
The Eternal Redemption performed well in almost every front that Ves had aimed for in its design. Aside from the regret that he completed its design before he managed to achieve a breakthrough in luminar weapon technology, the cannoneer mechs with their imposing Samheim ultra-heavy gauss cannons served as a great counter for the tough but relatively low-mobility mechs favored by the dwarves.
However, the views that Ves enjoyed also highlighted the various tragedies and setbacks that his men suffered in battle. His heart ached when he observed the various shortcomings of his Bright Warrior Mark I Version B contributing to the defeat or death of the mech pilots who entrusted their lives to his work.
It was hard not to take these losses personally. Though the Bright Warrior model still provided many advantages to his clansmen that they wouldn't have easily obtained if they piloted someone else's work, both the good sides and the bad sides of every mech design were on full display today.
What especially commanded his attention was the performance of his prime mechs.
In previous battles, their strengths had become highly pronounced. Though they weren't equal to the expert mechs fielded by the Friday Coalition and its temporary buddies, the Valkyrie Prime and so on performed admirably against ordinary second-class mechs.
This time wasn't the same, though. The Ferrils entered the battle with thirteen expert mechs at their disposal. While the Gauss Baron had been taken off the board relatively quickly, that still left a huge disparity in numbers that had been pushing the expeditionary forces to the brink!
It would have been helpful if the Golden Skull Alliance had enough regular mech units to throw at the enemy expert mech, but that was not the case this time. Aside from the ranged mechs of the Battle Criers, every other unit was fully occupied with containing and blocking the still-numerous dwarven mech divisions.
The ongoing firefight between the artillery mechs and other ranged mechs had proceeded unabated since the beginning. Ves did not even want to shift his attention to this lengthy confrontation because he would only grow more depressed at seeing his ranged mechs getting picked off over time.
The battle at the flanks proceeded unevenly. While the right flank was dominated by the expeditionary forces, the left flank was doing considerably worse as it had not been graced by the Swordmaiden battle formation. The largely-intact Crumbleshells were continuing to spin like frisbees while unloading their cannons onto any human mech in the vicinity.
Only a single friendly expert mech in the form of Venerable Linda Cross' Amphis was there to stop the dwarven expert mech deployed on this flank to overrun the expeditionary fleet's faltering flanking units.
There was only so much an expert knight mech could do to support the entire left flank. When avian mechs constantly attacked the Larkinson and Glory Seeker mech units from every direction and when the Curmbleshells relentlessly broke down every strong formation, the chances of reversing the tide was slim without additional backup!
The quality of the mechs and mech pilots weren't at fault here. They just didn't have the numbers and the refined battle tactics and thought-out mech configurations to keep up with a professional military mech division like the Hivar Roarers.
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