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The Mech Touch novel Chapter 3235

Chapter 3235: Three Flagships

What everyone in the Golden Skull Alliance feared came to pass.

The gravitic sensors already detected a massive spike in readings in the Fordilla Zentra System.

The odds that a random trading convoy or some massive migration fleet would choose to enter this random, lifeless star system was minimal.

Yet a fleet larger than almost anything the Larkinsons had witnessed just happened to be entering this neighborhood at roughly the same time the dwarven patrol vessel was supposed to receive additional reinforcements!

According to the rude and arrogant Ferril inspection captain, he merely called over an assisting force in order to speed up the inspection work of the hundreds of ships of the Golden Skull Alliance.

If the dwarf was speaking the truth, then the wave of reinforcements should have just consisted of a handful of frigates carrying a small army of inspectors.

The behemoth fleet that transitioned into the star system was much more than that. That became evident as numerous impressive-looking fleet carriers appeared into view.

"Fifteen fleet carriers." Someone whispered on the bridge of the Spirit of Bentheim.

A shudder ran through many people's spines.

The quantity of capital ships already pressed a heavy weight on the shoulders of the human visitors. A normal host would never spontaneously dispatch a huge fleet led by fifteen whopping fleet carriers just to conduct a routine inspection!

What was even more impressive was the uniform clouds of combat carriers. Each of them roughly consisted of the same ship classes, signifying a high degree of standardization and professionalism. To see these combat carriers lining up in precise formations before slowly slowing moving forward in unison sent another shudder through everyone's spines.

"There's not a single non-combat vessel in the fleet."

These dwarves came for one single purpose, and Ves did not believe they just wanted to stretch their legs.

The three mech divisions of the Ferril Provincial Army came prepared for combat. They left behind every vulnerable vessel so that they would have less weaknesses to worry about.

Three fleet carriers stood out from the rest. Whereas the majority of fleet carriers looked like standard models that resembled barrels in space, the flagships of the mech divisions were all unique vessels that each possessed their own characteristics.

The Great Ram shared a couple of parallels with the Spirit of Bentheim. The flagship of the Molten Hammers was a broad cigar-shaped vessel that featured much thicker armor than any capital ship in the star system.

Of particular note was her bow. The shipwrights had shaped it into a giant ram head, complete with curled horns that gave the vessel a much more savage presence!

"This ship can't actually ram other ships, right? It would be a suicide attack if the Great Ram recklessly charges onto another hull!"

Ramming was never a reliable tactic unless the tech disparity was insanely high. Ves and many other technically-proficient personnel could already tell that if the Great Ram attempted to charge a ship like the Spirit of Bentheim, she would most definitely collapse in on herself!

This was because the ramming vessel had to endure the same force as her victim. Newton's Third law of motion was no joke! No matter how much the dwarves reinforced the structure of this fleet carrier, the Great Ram didn't look sturdy enough to withstand the unimaginable forces unleashed during a collision against a solid-enough object!

Impracticalities aside, her giant ram head still looked incredibly intimidating. The Great Ram essentially encapsulated the fighting approach of the Molten Hammers.

"She's extremely heavily-armored. She boasts multiple layers of dense hull plating on every side except her stern. While her maneuverability is also extremely low, she actually boasts an oversized propulsion system, allowing her to accelerate fast enough to not slow down the rest of the fleet too much."

There were other characteristics about the Great Ram that looked unusual. For example, she boasted a thick underside that could withstand a lot of punishment. She also boasted just 60 bunkers, which was less than average than a ship of her size could accommodate.

Obviously, the Great Ram was primarily focused on defense rather than offense. It was the Ferril Provincial Army's version of the Graveyard, except the dwarven fleet carrier was much more oriented towards combat and didn't look nearly as shabby.

However, compared to this slow and plodding fleet carrier, the flagship of the Slug Rangers posed a much greater concern to the Golden Skull Alliance.

Whereas the Great Ram lacked too many bunkers to pose an immediate threat, the Lemogo Distat immediately caused a lot of alarms to ring inside the heads of the military commanders.

Her design deviated the most from a standard fleet carrier. She was narrower than the Great Ram and did not boast an exaggerated amount of armor. Her hull still looked sturdy enough to withstand a lot of bombardment and her maneuverability was probably a bit more decent.

What really stood out from Lemogo was her bunkers.

She had a lot of them. It only took a short moment for the Larkinson Clan's long-ranged sensors to count all of the reinforced bunkers.

"The Lemogo Distat carries a total of 200 bunkers. She's practically made to serve as a firing platform for artillery mechs!"

Chapter 3235: Three Flagships 1

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