The completion of the Bright Boy Project formally put an end to the second round of design projects.
Roughly half a year ago, the Design Department formally commenced work on six mech design projects.
Ves briefly thought back on the designs he managed to complete.
The Bright Warrior Mark I Version B was a necessary mech model that served as the new standard mech of the Larkinson Clan. Even though its numbers were still limited, the reaction from his mech pilots was already positive.
The Ferocious Piranha Mark I Version B was a true powerhouse in a deceptively small package. Too powerful to be released to the public, so far only a handful of Larkinson light mech specialists experienced its fantastic battle-changing glow.
The Eternal Redemption, previously codenamed the Giant Killer, not only added a powerful anti-armor unit to the mech roster, but also delighted the Penitent Sisters. The loyalty of these former Hexers was no longer in doubt as far as Ves was concerned.
The three Hexer mech designs that Gloriana poured her heart into were all relatively cheap but useful in their own way.
Ves already had access to preliminary reports that detailed the incredible effectiveness of the Cherub model under a variety of battlefield circ.u.mstances!
The ability to communicate securely did wonders in improving the command and control of the Hexer mech division that received the privilege of testing the Cherubs first.
Right now, their numbers were too limited to affect the greater war, but that would undoubtedly change in the future.
As for the Devious design, Ves hadn’t heard anything about it once he handed it over to the Hegemony. Part of that was because too little time had passed for the Hexers to do anything with their new stealth mech design, but the Devious mechs weren’t supposed to attract attention in the first place.
Even if dozens of them started to get caught by the Fridaymen, Ves doubted that he would hear of these incidents. Perhaps word about the new stealth mech with a highly-unusual triggered ability might spread once the Hexers deployed it in large numbers and allowed it to gain more notoriety.
That only left his sixth and final project, the recently completed Bright Boy design.
Just as its name suggested, the renamed Blinding Mech was a mech that wasn’t capable of doing anything except blinding its targets. Its default loadout didn’t come with any weapons as the Hexers didn’t find it terribly important to arm mechs that were piloted by boys.
The other five recently-completed mech designs didn’t strictly need to be augmented with energy converters. Their dependence on spiritual energy wasn’t as great and introducing something extra might adversely affect their performance.
For now, Ves intended to monitor the Bright Boy’s performance as the Hexers deployed it into battle over the coming weeks and months.
The energy converter’s troublesome pedigree and traces of life meant that Ves did not have total confidence in its reliability and functionality. He wanted to be absolutely sure that the energy converter remained stable and reliable.
If there was any sign that the Unending One found a way to return to life, then Ves would pull the plug on the Bright Boy no matter the cost!
That said, Ves didn’t expect this to happen. It was too far-fetched for the energy converter, which had already formed its own distinct identity, to contain living traces of its ingredients.
All of the spiritual products that he had developed before didn’t exhibit this issue before, so there was little reason that the energy converter would be any different.
Once he confirmed that his new innovation was safe for use, Ves would contemplate using it on other mech designs.
There were a number of mech designs that could obviously benefit from gaining an additional energy source. The Transcendent Punisher was a good example of one. Ylvaine was currently impoverished so he did not have that much energy to spare to enable the Transcendent Punisher mechs from activating their cheat-like Guided Aim ability.
"Adding an energy converter to the Transcendent Punisher design will probably provide a lot of relief to Ylvaine!"
"I doubt this will allow Venerable Joshua and others to exhibit the power of a high-tier expert pilot right away."
Willpower mattered more. Expert pilots only made use of spiritual energy as an amplifier. If an expert pilot’s willpower was still underdeveloped, then it wouldn’t be able to support so much spiritual energy.
In any case, after the Design Department wrapped up the design work on the last remaining project, Ves felt as if he had passed another checkpoint in his life.
The mechs he designed were all unique and useful in their own way. The Larkinson Clan was about to become a lot stronger now that Ves had supplied it with three clan-exclusive mech designs. The Hex Army should also be happy with mechs that granted their underprivileged male mech pilots an opportunity to make themselves useful.
In fact, Ves could even repurpose the Hexer mechs into forms that were suitable for the Larkinson Clan.
"I’ll definitely have to design a Larkinson-friendly variant of the Cherub if I have the time."
He expressed less interest in allowing the clan to adopt variants of his Devious and the Bright Boy designs. The two mechs were typical ’army mechs’ that were only practical when utilized by massive military organizations that were capable of fielding millions of mechs at a time.
All three Hexer mechs were explicitly designed with economy and expendability in mind. Unlike the Valkyrie Redeemer that preceded them, the Cherub, Devious and Bright Boy models were all designed to serve the needs of a state under heavy pressure.
"To put it in uglier terms, they are cannon fodder mechs that only exist to make expendable mech pilots useful."
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