In order to have any hopes of satisfying the demands of the Hex Army, the Valkyrie Redeemer needed to offer competitive performance.
The Hex Army was famed for fielding just 600 different mech models across all of its mech divisions. Many millions of identical and uniform mechs fought alongside each other on every battlefield.
Compared to the relative lack of importance of male mech designs, the mechs designed for females were far more critical to the Hexers. Teams of Hexer Master Mech Designers poured all of their efforts into designing the powerful and exquisite female mechs.
The performance of these Hexer-approved mech designs would definitely be top notch! If the Valkyrie Redeemer wanted to occupy any space in the Hex Army's exclusive mech roster, then it had to offer stellar performance!
This was difficult for Ves and Gloriana to accomplish when the marauder mech design did not offer that much capacity.
Ves already understood that he needed to find an optimal balance between firepower and mobility. He could not afford to sacrifice either in order to strengthen the other.
"What is worse is that even if I try to balance them out, their performance parameters can't dip below a certain standard!"
If he tried too much to balance the two aspects, he risked compromising them both!
Still, even if Ves and Gloriana weren't able to match the technical excellence of Master Mech Designers, they only had to come close enough!
Both of them already accepted the inevitable gap in performance.
What Ves needed to do was to compensate for this shortcoming by relying on his unique strengths! ƒreewebɳovel.com
Just as in the case of the Doom Guard, the value of mech design did not solely depend on its specifications.
As long as he could add value through applying his specialty, the Valkyrie Redeemer would definitely be able to beat out the Hexer-designed competition!
A considerable amount of anticipation welled in Ves. Since he published his Doom Guard design, he has achieved a major breakthrough in his design philosophy.
Spiritual constructs! Triggered abilities! Under the pressure and stimulation of having to compete against Jovy Armalon, Ves had finally unearthed some of the untapped potential of the spiritual foundation of his mech designs.
The Purge and Purify abilities that Ves had 'programmed' into the Purgatory Envoy both worked as he intended.
This was just the start. Ves was very sure he only scratched the surface of what he could do. "Still, it's unlikely that I can develop an ability that can strengthen a rifle's damage output or increase the defense of a section of armor plating."
This was something that went beyond the scope of his specialty. Only mech designers who dedicated their entire lives to improving these aspects were able to achieve these effects, if only modestly.
Outside of that, the only other way to strengthen the performance of a mech was to rely on resonance. While powerful, it was only limited to a small number of high-ranking mech pilots.
Mere mortals weren't capable of achieving resonance!
"I should forget about these fantasies."
While he couldn't develop abilities that physically affected the performance of a mech, he could at least stick to familiar ground and find more ways to influence both friendly and enemy mech pilots.
A vision already started to form into his mind.
Valkyries were often associated with the dead. They flew over battlefields and chose which warrior had the right to die and enter Valhalla.
Though Ves wasn't particularly well-versed in this ancient myth, the inspiration it offered already caused him to paint a vivid vision of his mech design.
"The Valkyrie Redeemer shall represent the phase of death!"
He imagined a squad of aerial marauder mechs swooping over the battlefield, using its mobility to cover a large amount of ground and remain elusive.
Once the Valkyrie Redeemers stumbled upon a target that was worthy of death, they swooped in to help the victim on their way to the road of death!
In the context of Hexer beliefs, the Valkyrie Redeemers lived up to their name by 'redeeming' its enemies through death!
"The glow of the Valkyrie Redeemer has to compliment this vision." Ves murmured.
He decided to pair his mech with a suppressive glow akin to that of the Doom Guard. Its primary function was to induce fear and the threat of death to the Valkyrie Redeemer's targets.
If the Valkyrie Redeemer dove upon an enemy that was already discomfited by fear, then the chances of success would doubtlessly be greater!
However, the biggest obstacle to implementing such a useful suppressive glow was that its range was not that large.
An aerial marauder mech would likely fly several kilometers in the air before spotting a target. Once it dove, the Valkyrie Redeemer would give the target ample time to evade or prepare a counterattack.
With the velocity the Valkyrie Redeemer built up during its dive, its glow would only affect an enemy for a couple of blinks before impact!
"That's way too little time for a suppressive glow to have any effect!"
The most it could do was to startle the enemy at the final moment. While that sounded like a useful way to surprise an enemy, Ves was not impressed.
"The problem is that all of the glows of my mechs until now are like stars!"
Stars radiated an immense amount of energy in the form of electromagnetic radiation. Yet for all of their power, they shot it out in every single direction, thereby dispersing all of that energy very rapidly.
Ves looked at the draft design of the Valkyrie Redeemer and began to manipulate the design interface.
He selected a tool that allowed him to draw a transparent sphere around the draft design.
The sphere basically represented his estimate on the effective range of its glow.
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