Ves always found something joyful in teaching.
He knew he was good in mech design. That did not automatically mean he was good at teaching.
In fact, from an objective standpoint, Ves was even sure whether he would be able to qualify as an able teacher at all. Yet the pleasure he derived from guiding others to become better mech designers was genuine enough to make him believe that he possessed an aptitude in this aspect.
Regardless of how schools would evaluate his teaching ability, Ves earnestly wanted to prep Maikel and Zanthar for the many challenges that awaited them once they began their true studies.
"Right now, the two of you haven't graduated from high school yet, so I won't hand too much coursework to you." He announced to the young men. "Even so, it is never too early to begin shaping your mentality towards mech design. The right mentality not only ensures you'll be on the right track when you graduate from my tutelage, but also ensures you are sufficiently motivated in your studies. The two of you have recently received some lessons from Mayer Torto, right?"
Maikel nodded. "Maisie and Rennie attended Mr. Torto's lessons as well. He's very smart."
"As he should, or else I wouldn't have hired him to begin with. What did he teach you two, exactly?"
"We learned about the role of mechs in human society in the Age of Mechs."
"Ah, that's a good lesson that every mech design should know by heart." Ves smiled. "Tell me in your own words what purpose they serve in today's society. You first, Maikel."
The young man hesitated after being put on the spot so suddenly. "Uhm, mechs are war machines. They are tools used to fight and win battles. They're similar to swords, tanks and warships in that they give humans a much greater capacity for violence."
"That's.. correct, but not the answer I'm looking for." Ves leaned back on his chair and crossed his arms. "If you want to become an average mech designer, then this basic definition is sufficient to guide your approach towards your work. If you want to move beyond that and become a creator on the level of a Journeyman or above, then you will have to develop a deeper perspective of mechs. This is in essence the first step towards developing your own design philosophy!" freeweɓnovel.cѳm
Both Maikel and Zanthar looked incredibly interested at that! Ves inwardly shook his head at their enthusiasm. While he liked their eagerness, it was way too soon for them to form their own design philosophies.
That said, it wasn't too early to teach them some of the precursors in order to ensure they wouldn't be going askew when they were ready to explore their own way.
"Zanthar." Ves directed his attention towards the other young clansman. "Tell me, what is the definition of a designer? What do they do, and why do they exist?"
"A designer is someone who makes.. designs?"
Ves did not look amused. "Is that the extent of your definition?"
"Uhm, no! A designer combines art and science to produce a plan or drawing that outlines the construction of a certain object or process! They are creators who use their skills and talents to provide tangible solutions to their customers or clients!"
"That sounds a bit better. I think you are still too hung up on the textbook definition of design, though. You're kind of mixing them up. Anyway, let me tell you a bit how I look at design."
He leaned forward and lowered his tone. "Design is a process of creation. The common definition of mech design or any sort of design includes both art and science for a very good reason. This is because they are both the core prerequisites to making it all possible."
"First, the science aspect. Anything more complicated than a handheld slingshot requires at least some knowledge of the sciences to design and construct. You need to know how metals work, how energy works, how processors work, how actuators work, how gravity works and etc. All of that requires a solid grasp of the natural sciences. However, it is a mistake for mech designers to think that science is all you need to become a good mech designer. What is a mech designer who is only good in the sciences?"
A pregnant silence ensued.
"I call that an engineer." Ves answered on their behalf. "Is that bad? Not necessarily. There are many positions in the galactic job market that ask for someone who is good with numbers or good in the sciences to solve all sorts of complex problems. Now, what do you call a mech designer who doesn't know any science but is very proficient in art?"
"Uhm, an artist?" Zanthar guessed.
"Ding ding ding! We have a winner! An artist is exactly the sort of person who is capable of creating beautiful designs that are completely unable to function in reality. There are many people like this as well. In fact, a lot of large mech companies run by mech designers who aren't necessarily good in this department employ swathes of artists to come up with mech concepts or are tasked with refining the final exterior appearances of their new products. Now, let me ask you something important. Why do mech designers exist? Why must they be proficient in both art and science when you can just gather a bunch of engineers and artists and lock them up in the same room to pump out designs?"
"Has that been done?"
"Certainly! Many times in fact! However, this practice fell out of fashion once mech design universities started flooding the job markets with mech designers. What distinguishes a mech designer from a team of engineers and artists?"
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